Wednesday, March 10, 2010

Bioshock 2 review

First off let me tell you that first Bioshock was one of the greatest FPS ever! When that game came out in 2007 I remember trying to pick that game early due to stores breaking a release date for it. The game had great art direction, a story that had great twists, and things I have never seen in a FPS before. Ken Levine and everyone at 2k did a great job putting Rapture together, it was a mind blowing game in my opinion. The way the first game ended you did not even think that a sequel was going to be made. 2k Marin thought differently.




2k Marin had a question to answer: "How do we make a sequel to game that introduced a city so unique, so original, that gamers will want to revisit that city?", we put the gamers in a big daddy suit? We add multi player? We create a new villain, the Big sister! 2k Marin took on this heavy load and Created Bioshock 2, a game to me that was not needed. Oh believe me, when I heard news of a sequel to Bioshock happening, my dick got hard! But then when I heard that Ken Lavine and the team that created the first Bioshock was not doing it, I got skeptical. A year past and after two delays and hearing that not 2 but 4 developers were working on Bioshock 2, I began to get even more skeptical! Then February 9th came, I played, I beat, and I enjoyed Bioshock 2........But didn't love it as much as the first Bioshock, and this is why.



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Bioshock 2 starts by throwing you back into Rapture (a character in its own), but not as Jack from the first Bioshock, but as the First Big Daddy Prototype. You awaking 10 years after the plasmids and splicers took over Rapture, and there you find things have gotten worse for the citizens of this once great city. Dr. Lamb has become a god like figure to Andrew Ryan's once rising utopia. The game to me had a very similar feel to the first Bioshock, but it lost that survival horror aspect. Places seemed familiar, enemies did not seem as shocking and the noise of a big daddy did not seem as menacing as before. I did enjoy some new enemies, such as the brute splicer, and of course the Big Sister! But after the first encounter, and easily killing The Big Sister, she just did not seem as big as threat any more, I expected her to be more of stalker and a on going battle with her, but her turned into them, and they became level boss battles. Even new plasmids would of been nice, but no, none at all. 2k Marin seemed to follow the motto: If ain't broke don't fix it! Well you should of gave us a little something something, if you know what I mean. Don't get me wrong, some of Rapture's new levels were awesome (Andrew Ryan's theme park and becoming a little sister was dope) it just didn't seem to bring a breath of fresh air to a place I've been to before. The game was a slow build up, but then to me the last three hours of game play were when the games really shines. Enemies come wave after wave, and with all your level ups and weapons your wreak shop! Plus the ending to me was way better than the first. All in all though, Bioshock 2 was not needed, but 2k Marin did do a good job to bring Rapture back into Video game players lives though. So Bioshock 2 you get 3.5 Boners out of 5 Boners!
Now as for Multi player, please, if 2k Marin can fix freezing problems and Matchmaking even(not putting a level 9 player with level 40) then I'd play the multi player more often. It was just another selling point in my opinion.

So there it is, and if you don't like it, Fuck off.

GAME ON!